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latebound

Latebound, or late binding, is a term in computer programming that describes resolving a method call, property access, or other operation at runtime rather than at compile time. In late binding, the exact code to be executed is determined during program execution, often based on the actual type of an object encountered at runtime.

Late binding is common in dynamically typed languages, where types are associated with values at runtime, such

Practical use of late binding includes plugin architectures, scripting within applications, and interoperation with components whose

Late binding contrasts with early binding, where type information is resolved at compile time, enabling stronger

as
Python
and
JavaScript,
where
method
lookups
occur
as
code
runs.
In
statically
typed
languages,
late
binding
can
be
achieved
through
mechanisms
such
as
reflection,
dynamic
dispatch,
or
language
features
that
defer
binding
until
runtime.
In
the
context
of
component
object
models,
technologies
like
COM
provide
late
binding
through
interfaces
such
as
IDispatch,
allowing
clients
to
invoke
methods
on
objects
without
compile-time
knowledge
of
their
interfaces.
types
are
not
known
at
compile
time.
It
enables
greater
flexibility
and
extensibility,
as
new
types
can
be
integrated
without
recompiling
existing
code.
However,
late
binding
typically
incurs
overhead
from
lookup
or
dispatch
operations,
reduces
compile-time
type
safety,
and
may
result
in
runtime
errors
that
would
be
caught
earlier
with
early
binding.
Performance
optimizations,
when
possible,
include
caching
resolved
call
targets
or
using
more
static
interfaces
to
limit
dynamic
binding.
type
checking
and
faster
execution.
Both
approaches
have
trade-offs
and
are
chosen
based
on
the
desired
balance
between
safety,
performance,
and
flexibility.
See
also
early
binding,
dynamic
typing,
reflection,
and
dynamic
dispatch.