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lantialiasing

Lantialiasing, commonly known as anti-aliasing, refers to techniques used in digital rendering to reduce the jagged edges that occur when representing high-frequency detail at finite resolution. It applies to real-time graphics, image rendering, and font rendering to produce smoother edges and more accurate shapes.

Common approaches include spatial anti-aliasing methods such as supersampling (SSAA) and multisample anti-aliasing (MSAA), which sample

How anti-aliasing works involves increasing the sampling rate or applying filters along edge boundaries to blend

Trade-offs are a key consideration. Higher-quality methods typically require more processing time and memory, while faster

multiple
points
within
a
pixel
to
estimate
edge
coverage;
post-process
methods
like
FXAA,
SMAA,
and
TXAA
apply
filtering
to
the
final
image
to
smooth
jaggies
with
lower
performance
costs;
temporal
anti-aliasing
(TAA)
uses
information
from
previous
frames
to
stabilize
edges
over
time;
for
fonts,
subpixel
rendering
(as
used
in
ClearType)
improves
perceived
smoothness
by
exploiting
the
display's
subpixels.
colors
across
adjacent
pixels.
In
post-processing,
it
detects
edge
patterns
and
smooths
them
to
reduce
high-frequency
artifacts,
often
trading
some
sharpness
for
reduced
jaggies.
techniques
may
introduce
blur,
ghosting,
or
slight
color
shifts.
The
choice
of
method
depends
on
the
application,
hardware
capabilities,
and
the
desired
balance
between
edge
smoothness
and
rendering
performance.