instantaneousdamage
Instantaneous damage refers to the amount of health points removed from a target at a single moment, rather than spread over time. It is commonly used in video games, simulations, and game logic to describe the immediate impact of hits, explosions, or ability activations. This contrasts with damage over time (DoT), which applies a fixed amount of damage across multiple frames or seconds.
In practice, instantaneous damage is calculated from a base value—such as weapon or spell damage—modified by
An example: a sword dealing 50 base damage with 20% armor mitigation yields 40 damage at impact.
In code and data models, instantaneous damage is often represented as a variable such as instantaneousDamage