hsl16
Hsl16 refers to a fixed-point color encoding in which hue, saturation, and lightness are stored as 16-bit integers. In this scheme a color is represented as a triple (h, s, l), with each component taking values from 0 to 65535.
Hue is commonly interpreted to map linearly to the 0–360 degree circle via Hdeg = h × 360
Common storage forms include packing all three values into a 48-bit value or maintaining them as separate
To render or interoperate with standard color spaces, hsl16 values are converted to conventional RGB or to
Although useful in certain workflows, hsl16 is not a standardized or widely adopted format. It is primarily