hlod
Hierarchical Level of Detail (HLOD) is a computer graphics technique used to improve the rendering efficiency of large 3D scenes. By grouping many small objects into clusters and representing each cluster with a simplified proxy mesh, HLOD reduces the number of renderable primitives and the overall draw calls required when objects are distant from the camera. This helps maintain frame rates in complex environments such as open-world games and architectural visualizations.
The core idea of HLOD is to create multiple levels of detail for groups of objects rather
Generation and integration typically involve a preprocessing step where objects are clustered, merged, and decimated to
Benefits of HLOD include reduced draw calls, lower overdraw, and improved performance in large scenes. Limitations