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An event interface is a programming construct that defines a set of methods representing events. In essence, it acts as a contract for how objects can signal that something has happened. When an object implements an event interface, it agrees to provide the specified methods that can be invoked by other parts of the system when those events occur. This allows for a decoupled and flexible design, where different components can react to events without needing direct knowledge of the event's source.
The primary purpose of an event interface is to facilitate communication between different parts of a software
By using event interfaces, developers can create systems that are more modular and easier to maintain. New