graphemehandling
Grapheme handling refers to the processing of graphemes, the user-perceived units of writing. In Unicode, a grapheme is not always a single code point; it can be a base character plus one or more combining marks, or a sequence of code points that renders as a single visible unit, such as certain emoji with modifiers or zero-width joiner sequences. Grapheme handling encompasses segmentation into grapheme clusters, normalization, counting, indexing, substring operations, rendering, and transformations, all with attention to how text is perceived by end users.
A core component is grapheme segmentation. The Unicode standard defines rules for grapheme cluster boundaries (Unicode
Challenges in grapheme handling arise from complex sequences, including emoji with skin-tone modifiers, variation selectors, zero-width
Best practices emphasize using established Unicode-aware libraries, avoiding naive code point counting, and testing with diverse