glUniformMatrix4fv
The `glUniformMatrix4fv` function is a part of the OpenGL Shading Language (GLSL) and OpenGL API, used to upload a 4×4 matrix to a uniform variable within a shader program. Uniforms are variables in GLSL shaders that remain constant across all instances of a shader invocation, making them ideal for passing data such as transformations, lighting parameters, or projections that do not change frequently.
The function takes several parameters: the first specifies the location of the uniform variable in the shader
This function is designed to work with floating-point matrices (`float` type in GLSL), ensuring compatibility with
While `glUniformMatrix4fv` is widely supported in modern OpenGL versions, alternatives like `glUniformMatrix4x3fv` or `glUniformMatrix3x4fv` exist for