glInstanceID
GlInstanceID is a shader interface and storage mechanism in the OpenGL API. It is used to provide a unique identifier for objects that are drawn to the screen, allowing developers to write shaders that can access and manipulate these objects in a data-driven way. Each instance of a mesh is assigned a unique instance ID, which can be used to perform operations such as per-instance transformations, lighting, or animation.
GlInstanceIDs are typically used with Artists and Technical Directors who need to create complex scenes with
GlInstanceIDs have several key benefits, including reducing the amount of shader code that needs to be written,
A key feature of GlInstanceIDs is the ability to use a single shader program to render multiple
The use of GlInstanceIDs has been particularly influential in the development of 3D game engines and visual