GlInstanceIDs
GlInstanceIDs is a feature in OpenGL that allows for instanced rendering. Instanced rendering is a technique used to draw multiple copies of the same geometry with variations in their transformations, colors, or other attributes. This is achieved by providing per-instance data to the vertex shader.
The core idea behind GlInstanceIDs is to render a single mesh multiple times in a single draw
To use GlInstanceIDs, you typically bind an array buffer containing per-instance data. This data might include
Within the vertex shader, you can use gl_InstanceID to access the corresponding per-instance data from your