glFramebufferTexture2DEXT
glFramebufferTexture glFramebufferTexture1D glFramebufferTexture2D glFramebufferTexture3D glFramebufferTextureLayer are all functions in the OpenGL API that are used to attach a texture to a framebuffer object. Framebuffer objects, often referred to as FBOs, allow for off-screen rendering. Instead of rendering directly to the screen, rendering commands can be directed to a texture or renderbuffer object attached to an FBO. This is essential for techniques such as deferred rendering, post-processing effects, and generating mipmaps dynamically.
The general concept behind these functions is to associate a specific texture image or a slice of
glFramebufferTexture is the most general of these functions. It allows attaching a texture object to a specified
When a texture is attached to an FBO, it becomes the rendering target for subsequent drawing operations.