glFramebufferTexture1D
glFramebufferTexture1D is an OpenGL function used to attach a level of a one-dimensional texture to a framebuffer object (FBO). It enables rendering operations to write directly to texture memory, facilitating techniques such as render-to-texture and post-processing.
The function signature is void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level). The
Usage considerations include ensuring that a framebuffer is bound to the appropriate target before calling the