GLDEPTHATTACHMENT
GL_DEPTH_ATTACHMENT is an OpenGL framebuffer attachment point used to designate the depth buffer storage for a framebuffer object (FBO). It is not a texture format itself; rather, it identifies where depth data should be stored when rendering to an FBO.
Attachments to an FBO can be made with either textures or renderbuffers. A depth texture or a
GL_DEPTH_ATTACHMENT is one of several framebuffer attachment points. In addition to color attachments (GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, etc.),
When a depth attachment is present, the depth test during rendering writes depth values to that buffer,
Common considerations include ensuring the depth attachment matches the framebuffer’s size and format requirements, and choosing