GLTEXTURE3D
GLTEXTURE3D is a term that likely refers to a texture object used in computer graphics, specifically within the OpenGL (Open Graphics Library) framework, that is designed to store and sample three-dimensional data. Unlike 2D textures which are flat images, 3D textures are volumetric, meaning they have depth as well as width and height. This allows them to represent data that has a third spatial dimension, such as medical imaging data (like CT scans or MRI scans), volumetric data sets from scientific simulations, or even complex 3D patterns.
When rendering with a GLTEXTURE3D, texture coordinates typically consist of three components (u, v, w) rather