glDisableVertexAttribArray
glDisableVertexAttribArray is an OpenGL function that disables a generic vertex attribute array for the current context. It targets the attribute by its index, turning off per-vertex data sourcing for that attribute in subsequent draw calls.
When a vertex attribute array is enabled, the vertex shader input at that location receives data from
glDisableVertexAttribArray is commonly used to simplify rendering setups or to provide constant values for certain attributes,
A typical pattern might be: glDisableVertexAttribArray(0); glVertexAttrib4f(0, 1.0f, 0.0f, 0.0f, 1.0f); // render. The constant value will
Notes: The function accepts a GLuint index and affects the current program state. It is part of