glDisableVertexAttribArray0
glDisableVertexAttribArray is a function in the OpenGL API used to disable a generic vertex attribute array. When a vertex attribute array is enabled, it specifies that data for a particular attribute (such as position, color, or texture coordinates) should be read from a buffer object at a specified location. Disabling a vertex attribute array signals to OpenGL that the attribute data for subsequent drawing commands will not be sourced from that array.
This function is typically used when an application no longer needs to supply a particular vertex attribute.
Disabling an attribute array does not affect the data that has already been uploaded to the graphics