glClientActiveTexture
glClientActiveTexture is a function in the OpenGL API. It is used to specify which texture unit subsequent texture image specification commands will affect. Texture units are individual units within the graphics hardware that can hold and process a texture. By activating a specific texture unit, developers can direct operations like glClientActiveTexture to apply to that unit. This is crucial for applications that use multiple textures, such as applying different textures to different parts of a model or combining textures for effects like blending.
Before a texture can be applied to geometry, it needs to be loaded into a texture unit.
The texture units themselves are typically numbered starting from GL_TEXTURE0. The OpenGL specification defines a minimum