glTexImage2D
glTexImage2D is a function in the OpenGL API used to specify a two-dimensional texture image. It is part of the OpenGL 1.0 core specification and is essential for creating and managing texture data in graphics applications. The function is defined as follows:
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum
The parameters of glTexImage2D are as follows:
- target: Specifies the target texture. Must be GL_TEXTURE_2D.
- level: Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth
- internalFormat: Specifies the number of color components in the texture. Must be one of the predefined
- width: Specifies the width of the texture image.
- height: Specifies the height of the texture image.
- border: This value must be 0.
- format: Specifies the format of the pixel data. Must match the internalFormat.
- type: Specifies the data type of the pixel data.
- pixels: Specifies a pointer to the image data in memory.
glTexImage2D is typically used to upload texture data to the GPU. The function can be called multiple