framebufferRenderbuffer
A framebuffer renderbuffer is a type of object used in graphics programming, particularly within the OpenGL API. It represents a memory buffer that stores image data. Unlike a texture, a renderbuffer is not directly accessible as a texture by the shader pipeline. Instead, its primary purpose is to serve as a destination for rendering operations.
When rendering to a framebuffer object (FBO), applications typically attach one or more renderbuffers to specific
The internal format of a renderbuffer can be specified, influencing the data type and precision of the
The content of a renderbuffer can be read back by the CPU, though this can be a