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fourindex

Fourindex is a concept used to describe an indexing approach for four-dimensional data structures. It refers to both a methodological way to address elements by a four-tuple (i, j, k, l) and to the software abstractions that map such coordinates to a single linear storage location. In practice, fourindex supports accessing or storing data in four-dimensional arrays, tensors, or other multi-dimensional containers.

For a storage dimensionality of D1 × D2 × D3 × D4, a common linearization under row-major

Applications include numerical simulations, time-varying volumetric data, color-video data, and machine learning tasks that operate on

Implementation notes: Many programming languages provide 4D arrays or tensor types that inherently implement fourindex-like access.

Limitations: The abstraction can obscure underlying memory layout; debugging 4D indexing errors can be nontrivial. The

See also: Multidimensional arrays; Tensor; Linearization; Memory layout.

order
is
index
=
((i
*
D2
+
j)
*
D3
+
k)
*
D4
+
l,
assuming
0-based
indices.
Column-major
order
uses
a
different
stride
pattern.
Variants
may
include
non-zero-based
indexing
and
padding.
The
choice
of
order
affects
memory
locality
and
performance,
especially
in
high-performance
computing.
4D
tensors
(batches,
channels,
height,
width)
or
spatiotemporal
data.
When
implementing
custom
storage,
attention
to
stride,
cache
lines,
and
alignment
matters.
Nested
arrays
offer
flexibility
but
can
incur
pointer
indirection
overhead;
flat
contiguous
storage
improves
spatial
locality.
term
fourindex
is
sometimes
used
informally
in
literature
to
discuss
index
mapping
in
four
dimensions,
rather
than
to
denote
a
single
standard
construct.