eventsdriven
Event-driven, or eventsdriven, refers to a software design in which the flow of the program is determined by events—signals that something has occurred. The term covers two related concepts: event-driven programming within a single application and event-driven architecture across distributed systems. In both cases, components react to events rather than continuously polling for state changes.
Events are produced by sources such as user actions, timers, or other parts of the system. They
In practice, event-driven programming is central to graphical user interfaces, where user input drives actions, and
Advantages include responsiveness, scalability, and loose coupling. Challenges include debugging complexity, potential for event storms, eventual
Related topics include event-driven programming, event-driven architecture, event sourcing, and message brokers.