endtoendlatenssin
Endtoendlatenssin is a concatenated form sometimes used in informal or non-English contexts to denote end-to-end latency. In general, end-to-end latency refers to the total time it takes for a data packet to travel from a sender to a receiver across a network or system, from the initial transmission until the final processing at the destination. It encompasses multiple stages and is a key performance metric for interactive and real-time applications.
The main contributing components are propagation delay (time for a signal to traverse the physical medium),
Measurement and interpretation: End-to-end latency can be reported as one-way latency or round-trip time (RTT). Tools
Determinants: Distance, link bandwidth, routing, congestion, processing power, software stacks, and security mechanisms influence latency. Wireless
Impact and applications: Low end-to-end latency is critical for interactive services such as online gaming, voice
Reduction approaches: Optimize routing and topology, deploy edge servers, use faster protocols, minimize round-trip handshakes, compress