edustavampi
Edustavampi is a fictional framework in the field of education technology, used in speculative literature and simulation studies to model immersive, collaborative learning environments. It describes a system in which curriculum design, narrative elements, and data-driven feedback are tightly integrated to support student agency and reflective practice. The term is a neologism created for narrative purposes and is not part of established educational theory.
Core components of edustavampi include: 1) collaborative curriculum design, where learners co-create learning goals; 2) narrative-driven
Edustavampi originated in a 2047 speculative design study published in an online compendium of imagined pedagogies.
Practically, edustavampi can be used to design classroom simulations, problem-based modules, or immersive online courses that
See also: educational technology, game-based learning, narrative inquiry, learning analytics, design thinking in education.