dx32
dx32 is a term that has appeared in software development and gaming communities to refer to 32-bit DirectX-related components. It is not an official API or standard. In practice, dx32 can denote a project, a wrapper library, or simply a naming convention for 32-bit DirectX support components.
In compatibility contexts, dx32 wrappers provide an interface that translates or maps DirectX calls to the
Because dx32 is not standardized, different projects may implement different subsets of the DirectX API, with