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dwYSize

dwYSize is a naming convention used in C/C++ code and Windows-oriented projects to denote a specific kind of variable: a 32-bit unsigned integer that represents the vertical size of a two-dimensional entity. The prefix dw suggests the DWORD data type, while YSize indicates measurement along the Y axis, i.e., height. This name is typically paired with a counterpart such as dwXSize, which represents the horizontal size or width.

In most codebases, dwYSize appears as a member of a structure that describes a 2D resource, such

Typical contexts include image or bitmap headers, texture metadata, tile maps, and GUI layouts where two-dimensional

Notes on usage: the exact interpretation of dwYSize can vary by project. It usually represents height in

as
an
image,
bitmap,
texture,
or
offscreen
buffer.
The
value
stored
in
dwYSize
often
corresponds
to
the
number
of
rows,
pixels
in
height,
or
units
along
the
vertical
dimension.
It
is
common
to
see
it
used
alongside
dwXSize
(width)
and
sometimes
with
additional
fields
like
dwStride
or
dwBytesPerPixel
to
facilitate
memory
layout,
padding,
and
row
alignment.
dimensions
must
be
tracked.
Because
dwYSize
is
a
DWORD,
it
is
unsigned,
meaning
negative
values
are
not
possible;
code
using
dwYSize
should
validate
the
value
against
expected
ranges
and
ensure
consistency
with
related
fields
to
avoid
miscalculations
of
memory
or
rendering
dimensions.
pixels
or
rows,
but
in
some
contexts
it
may
count
tiles
or
units
rather
than
pixels.
When
working
with
code
that
uses
dwYSize,
refer
to
the
specific
structure’s
documentation
to
confirm
its
semantics
and
any
related
constraints.