dstAccessMask
dstAccessMask is a component within certain graphics programming interfaces, such as Vulkan. It is used to define the intended usage of a destination resource during a particular operation, most commonly a rendering or compute pass. This mask specifies which types of access operations are permitted on the destination resource.
The primary purpose of dstAccessMask is to provide explicit control and synchronization information to the graphics
The specific values and combinations of flags within dstAccessMask vary depending on the API. However, they