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driveemotion

Driveemotion is a term used in psychology, affective computing, and related fields to describe the dynamic interaction between motivational drives and emotional processes that regulate behavior. The concept does not refer to a single theory but to a family of frameworks that model how basic needs, incentives, and affective states influence perception, evaluation, and action.

In typical accounts, drives supply the initial motivational force that biases goal pursuit, while emotions provide

Methods to study driveemotion include behavioral experiments, physiological measures (heart-rate, skin conductance), and neural data. In

Applications span human-computer interaction, social robotics, gaming, and mental health technologies, where accounting for motivation and

rapid
appraisals
of
stimulus
significance,
valence,
and
arousal.
Appraisal
theories
describe
how
events
update
both
the
drive
strength
and
the
emotional
state,
which
in
turn
modulates
attention,
risk
assessment,
decision-making,
and
action
selection.
The
interaction
is
often
modeled
as
a
feedback
loop
in
which
outcomes
recalibrate
future
drives
and
emotional
responses.
artificial
systems,
driveemotion-inspired
models
combine
reinforcement
learning
with
affective
modulation,
allowing
agents
to
adapt
their
goals
and
strategies
based
on
simulated
needs
and
emotional
valence.
Metrics
focus
on
adaptability,
resilience,
and
goal
fulfillment
under
varying
contexts.
emotion
can
improve
usability,
engagement,
and
user
experience.
Critics
note
that
the
term
lacks
a
standardized
definition
and
that
operationalizing
driveemotion
can
be
ambiguous,
underscoring
the
need
for
clear
models
and
empirical
validation.