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dither

Dither is a technique used to minimize perceptual artifacts that arise when a signal is quantized or otherwise reduced in precision. By introducing controlled noise or by distributing quantization error over neighboring samples or pixels, dithering makes the result appear smoother and more natural to the human eye or ear.

In digital imaging and color quantization, dithering helps reproduce a broader range of colors than a limited

In audio, dithering involves adding very low-level noise to a signal before quantization to decorrelate the

Dithering is also important in printing and displays, where halftoning and dithering patterns simulate intermediate colors

Historically, dithering concepts emerged in mid-20th-century computer graphics and printing, with notable algorithms such as Bayer’s

palette
would
otherwise
allow.
This
is
achieved
by
creating
small,
patterned
differences
that,
when
viewed
from
a
distance,
blend
to
produce
the
impression
of
intermediate
tones.
Common
methods
include
ordered
dithering,
which
uses
a
fixed
threshold
matrix,
and
error
diffusion,
which
distributes
the
quantization
error
to
surrounding
pixels.
The
Floyd–Steinberg
algorithm
is
a
widely
used
form
of
error
diffusion,
while
Bayer
matrices
illustrate
the
classic
ordered
approach.
Variants
such
as
blue-noise
dithering
aim
to
minimize
certain
visual
artifacts.
quantization
error
from
the
signal
itself.
This
reduces
audible
distortion
when
lowering
bit
depth,
especially
for
quiet
passages,
and
is
typically
applied
at
the
final
stage
of
digital-to-analog
conversion
or
during
mastering.
and
gradients.
This
helps
mitigate
banding
and
improves
perceived
color
and
tonal
transitions
in
images,
video,
and
printed
output.
ordered
dithering
(early
1970s)
and
Floyd–Steinberg
error
diffusion
(1976).
Today
dithering
remains
a
standard
tool
in
image
processing,
audio
encoding,
and
display
technology.