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displacementromp

Displacementromp is a procedural technique used in computer graphics to synthesize detailed surface displacements for 3D models. It combines displacement mapping with a sparse signal-recovery approach, using the Regularized Orthogonal Matching Pursuit (ROMP) algorithm to construct a compact, adaptable displacement field from limited data. The term arose in graphics research to describe a workflow that yields high-frequency surface detail while maintaining low memory and bandwidth requirements.

In practice, displacementromp begins with a base mesh and a set of sample displacements, either from real-world

Advantages include efficient storage (a few coefficients instead of dense maps), scalable detail across levels of

See also: displacement mapping, sparse approximation, ROMP, real-time rendering, procedural generation.

scans
or
procedurally
generated
height
values.
A
dictionary
of
candidate
displacement
components
is
prepared,
comprising
basis
functions
such
as
localized
Gaussians,
wavelets,
or
sinusoidal
taps.
ROMP
then
identifies
a
small
subset
of
these
components
that
best
approximate
the
target
displacement
while
enforcing
sparsity
and
stability.
The
resulting
sparse
field
is
used
to
drive
a
standard
displacement
map
or
to
directly
deform
geometry.
detail,
and
smoother
transitions
between
LODs.
It
is
well-suited
for
real-time
rendering,
streaming
terrains,
and
procedurally
detailed
surfaces
in
games
and
film
production.
Limitations
involve
potential
artifacts
in
regions
with
rapid
curvature
changes
if
the
basis
is
not
well
matched,
and
the
need
for
careful
tuning
of
the
dictionary
and
regularization
parameters.
Variants
may
incorporate
voxel-based
representations
or
perceptual
error
metrics
to
further
optimize
quality.