displacementromp
Displacementromp is a procedural technique used in computer graphics to synthesize detailed surface displacements for 3D models. It combines displacement mapping with a sparse signal-recovery approach, using the Regularized Orthogonal Matching Pursuit (ROMP) algorithm to construct a compact, adaptable displacement field from limited data. The term arose in graphics research to describe a workflow that yields high-frequency surface detail while maintaining low memory and bandwidth requirements.
In practice, displacementromp begins with a base mesh and a set of sample displacements, either from real-world
Advantages include efficient storage (a few coefficients instead of dense maps), scalable detail across levels of
See also: displacement mapping, sparse approximation, ROMP, real-time rendering, procedural generation.