disoccluded
Disocclusion is a term used in computer vision and graphics to describe the appearance of parts of a scene that become visible when the viewpoint changes, or the process of dealing with such regions in image synthesis and depth estimation. In stereo vision, disoccluded regions are image areas for which there is no corresponding pixel in the other view because a foreground object occludes them from one perspective but not another. In view synthesis, disocclusion creates holes in the synthesized image that correspond to surfaces revealed by shifting viewpoints.
Disoccluded regions pose a fundamental challenge because they lack direct correspondences across views. They can lead
Typical techniques range from traditional inpainting and patch-based texture synthesis to geometry-aware methods that propagate depth