Disocclusion
Disocclusion refers to the appearance of parts of a scene that were previously hidden behind another object, when the viewpoint changes or objects move. It is the complement of occlusion. In computer vision and graphics, disocclusion concerns arise in stereo depth estimation, multi-view reconstruction, and view synthesis, where pixels visible in one view may be invisible in another due to foreground occluders. The resulting disoccluded regions in disparity maps or synthesized views represent areas where information is missing and must be inferred to produce coherent reconstructions or renderings.
In stereo matching and multi-view tasks, disoccluded areas lack correspondences in the counter view and cannot
Challenges in disocclusion handling include large disoccluded regions, textureless or repetitive areas, depth-ambiguity, and ensuring photometric