cumulerender
Cumulerender is a term used in computer graphics to describe a rendering approach that aggregates information from multiple sampling passes or frames to produce a final image. The idea centers on accumulating per-sample radiance and other scene data over time to achieve progressive refinement, often via an accumulation buffer or per-pixel history. The concept intersects with progressive rendering, temporal accumulation, and denoising techniques.
In practice, cumulerender collects samples from successive frames or passes and composites them into a history
Applications span film and game production pipelines, where artists benefit from progressive refinement, and research contexts
Relationship and status: Cumulerender describes a family of techniques rather than a single standard algorithm. It