cubification
Cubification is a technical process used primarily in computational geometry, topology, and computer graphics. The term refers to the transformation or approximation of a geometric shape or manifold into a structure composed of unit cubes or rectangular parallelepipeds. This transformation can be achieved through various algorithms that either tessellate space with a grid of cubes or map continuous surfaces onto a discrete cubic lattice while preserving topological or combinatorial properties.
In topology, cubification underpins the study of cubical complexes, which are collections of cubes glued together
Computer graphics and animation use cubification for voxel-based modeling. Voxelization converts polygonal meshes into a grid
Implementations of cubification vary. Simple grid-based voxelization samples a bounding volume with a fixed resolution, while