clientonReconnect
ClientonReconnect is a term used in software development to describe a callback or handler that is executed when a client reconnects to a server or service after a disconnection. The concept appears across real-time applications, messaging systems, multiplayer games, and other networked clients, though the exact naming and implementation details can vary between libraries and codebases.
The primary purpose of a clientonReconnect handler is to restore the client’s operating state after a reconnection.
- Trigger: The handler runs when the client detects a fresh, stable connection after a period of
- Context: Implementations may pass context such as a reconnection attempt count, last known session identifiers, or
- Idempotency: To prevent duplicate processing, reconnection logic is often designed to be idempotent, so repeated or
- Backoff and rate limits: Reconnect logic commonly uses backoff strategies; the onReconnect handler may be involved
- Security: Re-authentication and token refresh steps are commonly performed during reconnection to restore authorized access.
The exact name and semantics vary; similar concepts include onReconnect, onReconnected, or ClientOnReconnect. The implementation details
Reconnection strategies, real-time messaging, event handling, token refresh, idempotent operations.