bumpdisplacement
Bump displacement is a computer graphics technique that displaces the geometry of a surface along its normals based on a height or displacement map to create the appearance of relief. Unlike bump mapping, which only perturbs shading normals to simulate detail, bump displacement alters the actual vertex positions, producing real geometric variation that can affect silhouettes and shadows. It is often used as a form of displacement mapping that relies on a height map to drive the displacement amount.
In practice, a grayscale height map provides a scalar value for each texel that determines how far
Trade-offs include a higher computational cost and the need for sufficient mesh density or tessellation to
See also: displacement mapping, bump mapping, normal mapping, parallax mapping.