bodygroup
A bodygroup is a concept in 3D modeling and game development referring to a subset of a model’s geometry that can be shown, hidden, or swapped with alternative parts without modifying the base mesh. By organizing parts into bodygroups, a single asset can support multiple appearances, equipment configurations, or variants.
Typically, a model is defined with several bodygroups, each containing one or more submodels or options. At
In practice, bodygroups are most closely associated with engines that support modular character rigs, such as
Benefits of the bodygroup approach include reduced asset count, greater runtime customization, and easier switching between