baseMipLevel
In computer graphics, particularly within the context of textures and rendering pipelines, **baseMipLevel** is a parameter used to specify the starting mipmap level for texture sampling. Mipmaps are precomputed, progressively lower-resolution versions of a texture designed to improve rendering performance and reduce visual artifacts like aliasing when textures are viewed from a distance. Each mipmap level represents a different resolution, with level 0 being the original texture and higher levels being progressively downscaled.
The **baseMipLevel** parameter determines which mipmap level serves as the base or starting point for texture
In OpenGL, for instance, **baseMipLevel** is part of the `sampler` object configuration, allowing developers to define
When combined with **minLod** and **maxLod** parameters, **baseMipLevel** helps fine-tune texture filtering by restricting the range