minLod
MinLod refers to the minimum level of detail, often used in computer graphics and game development. It is a parameter that controls the coarsest level of a Level of Detail (LOD) system. LOD systems are employed to optimize rendering performance by displaying simpler versions of 3D models or textures as they become further away from the viewer.
The minLod value dictates the furthest distance at which any version of a model or texture will
Setting an appropriate minLod is crucial for balancing visual quality and performance. A minLod that is too
The specific implementation and usage of minLod can vary between different game engines and graphics APIs.