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autostereoscopic

Autostereoscopy refers to display methods that render three-dimensional images without the viewer wearing glasses. By presenting multiple slightly different views of a scene, the brain fuses them into a depth perception that changes with the viewer's position.

Most autostereoscopic systems rely on directing light so each eye sees a different perspective. Common approaches

Parallax barrier uses a physical mask that alternates visible image columns so each eye sees a different

Advantages include glasses-free 3D and support for several viewers in some configurations. Disadvantages include limited optimal

Autostereoscopic displays have appeared in handheld consoles and some televisions, smartphones, and signage. The Nintendo 3DS

include
parallax
barriers,
lenticular
lenses,
and
integral
imaging,
as
well
as
multi-view
and
head-tracking
techniques.
set
of
pixels.
Lenticular
displays
place
a
sheet
of
tiny
lenses
over
the
image
to
route
different
views
to
different
angles.
Integral
imaging
stacks
a
microlens
array
over
a
2D
image
to
sample
the
light
field.
Multi-view
systems
render
several
fixed
viewpoints
and
combine
them
depending
on
viewer
position;
some
use
head
tracking
to
adapt
the
view
in
real
time.
viewing
zones,
reduced
effective
resolution,
potential
crosstalk
or
ghosting
between
views,
higher
production
costs,
and
content
creation
challenges.
is
a
prominent
example,
employing
a
parallax
barrier
to
deliver
glasses-free
3D.
Ongoing
research
aims
to
increase
viewing
freedom,
improve
resolution,
and
reduce
cost.