atanXR
atanXR is a term used in extended reality (XR) development to describe a family of orientation utilities that compute angular orientation from three-dimensional direction vectors using arctangent-based methods. It is used to translate sensor or render data into yaw and pitch, enabling proper alignment of virtual content with user gaze, head pose, or scene geometry.
The core concept involves converting a directional vector into Euler angles suitable for controlling camera or
Implementation and ecosystem: atanXR is typically exposed as a cross-language API with bindings for C++, C#, JavaScript,
Usage and context: in gaze tracking, head-mounted display pose estimation, reticle placement, and scene alignment, atanXR