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afspilning

Afspilning is the Danish term for playback, the process of reproducing audio, video, or other media from a stored or transmitted source so it can be experienced by an end user. In digital systems, afspilning is enabled by a combination of software players, hardware decoders, and rendering components that convert compressed data into audible sound and visible frames.

There are two broad categories: local playback and streaming playback. Local playback uses media files stored

Key technical aspects include decoding via codecs, timing and synchronization of audio and video, and buffering

User controls such as play, pause, stop, seek, and volume influence the experience, as do metadata handling

Afspilning is a central function in consumer electronics, computers, and mobile applications, with ongoing advances in

on
a
device,
which
are
decoded
and
rendered
by
a
media
player.
Streaming
playback
retrieves
data
over
a
network
and
renders
it
as
it
is
received,
potentially
using
adaptive
streaming
to
adjust
quality
based
on
network
conditions.
to
mitigate
network
or
processing
delays.
Playback
systems
also
manage
sample
rate,
bit
depth,
frame
rate,
and
color
spaces
to
ensure
accurate
reproduction
of
media
content.
(titles,
artists,
subtitles)
and
accessibility
features.
Digital
rights
management
and
licensing
considerations
may
also
affect
what
can
be
played
and
how
it
is
accessed.
latency,
energy
efficiency,
and
coordinated
playback
across
devices.