afspilning
Afspilning is the Danish term for playback, the process of reproducing audio, video, or other media from a stored or transmitted source so it can be experienced by an end user. In digital systems, afspilning is enabled by a combination of software players, hardware decoders, and rendering components that convert compressed data into audible sound and visible frames.
There are two broad categories: local playback and streaming playback. Local playback uses media files stored
Key technical aspects include decoding via codecs, timing and synchronization of audio and video, and buffering
User controls such as play, pause, stop, seek, and volume influence the experience, as do metadata handling
Afspilning is a central function in consumer electronics, computers, and mobile applications, with ongoing advances in