Zustandsmuster
Zustandsmuster, also known as state pattern, is a behavioral design pattern used in software engineering to allow an object to alter its behavior when its internal state changes. This pattern enables an object to appear as if it changes its class, simplifying state management and enhancing code maintainability.
The core idea of the Zustandsmuster is to encapsulate state-specific behaviors into separate state objects. The
This pattern is particularly useful in scenarios where an object must change its behavior at runtime based
Implementing zustandsmuster typically involves defining an abstract state interface with methods corresponding to actions that vary
Overall, the Zustandsmuster offers a flexible solution for managing complex state-dependent behavior, facilitating easier maintenance and