Whittedstyle
Whittedstyle, or Whitted-style ray tracing, is a deterministic rendering algorithm introduced by Turner Whitted in 1980. It extends basic ray casting by recursively tracing rays to model reflection and transmission, enabling accurate rendering of mirror-like surfaces and transparent materials. Local illumination is typically computed using a shading model such as Phong, with shadow rays used to determine visibility to light sources.
In operation, a ray is cast from the camera into the scene and stops at the first
Whitted-style ray tracing excels at producing sharp, accurate reflections and refractions and crisp shadows. It is
Historically, Whitted-style ray tracing was foundational in computer graphics and influenced many later rendering systems. It