VulkanDirectX
VulkanDirectX is a term used to describe a hypothetical software layer or set of tools intended to enable interoperability between the Vulkan and DirectX graphics APIs. It may refer to a translation or bridging layer that maps DirectX API calls, resources, and synchronization concepts into Vulkan equivalents, or to a framework that supports running DirectX workloads within a Vulkan-powered runtime.
The motivation for VulkanDirectX is to leverage Vulkan’s cross-platform capabilities while supporting DirectX applications, allowing developers
Technical approaches discussed for VulkanDirectX typically fall into translation-based and interop-based categories. A translation layer would
Applications and limitations are central to the discussion. Potential benefits include broader platform support, easier porting