VkPipelineStateCreateInfo
VkPipelineState is a fundamental concept in Vulkan graphics programming, representing the current state of a graphics or compute pipeline. It encompasses all the settings and configurations that define how rendering or computation will be performed. This includes stages such as vertex input, vertex shader, tessellation, geometry shader, fragment shader, and output merging, along with rasterization and depth/stencil testing.
When a VkPipelineState object is created, it captures a fixed set of states. This immutability is a
The VkPipelineState object is typically created from a VkGraphicsPipelineCreateInfo or VkComputePipelineCreateInfo structure. These structures contain numerous
Understanding and managing VkPipelineState is crucial for efficient Vulkan development. Incorrectly configured pipeline states can lead