Virtualities
Virtualities refers to multiple instantiations or modalities in which entities, processes, or experiences are virtual rather than actual. The term is used across philosophy, cultural theory, and information technology to describe potential states, simulations, and mediated experiences that do not exist physically but can influence perception, action, and social life.
Philosophical use emphasizes potentiality and relationality. In this sense, a virtual state is not merely not
Technological dimension: In computing and media, virtualities describe environments, systems, and experiences produced by computing that
Applications include training simulations, design and prototyping, gaming, telepresence, remote work, and experimental art.
Impact and critique: The expansion of virtualities raises questions about ontology, authorship, and social equity. Critics
See also: virtual reality, simulation, digital twin, virtualization.