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Videoconferencing

Videoconferencing is a set of telecommunications tools that enable real-time video and audio communication between participants in different locations. It often includes features such as screen sharing, chat, and document collaboration, and may involve multipoint conferences with three or more participants. Videoconferencing can be conducted through dedicated room systems, software clients, or web browsers, and can be point-to-point or multipoint.

History and development: Early experiments include the 1960s AT&T Picturephone, but practical widespread use emerged in

Technology and architecture: Endpoints or clients capture video and audio, compress with codecs, transmit over IP

Applications and impact: Used in business meetings, education, healthcare, government, and media. Benefits include reduced travel

Future directions: Increased use of cloud services, AI-powered features such as live transcription and translation, improved

the
1990s
with
ISDN,
then
Internet-based
systems
using
H.323
and
SIP.
The
rise
of
cloud-based
platforms
in
the
2010s
enabled
scalable,
accessible
videoconferencing
over
the
public
internet,
with
WebRTC
enabling
browser-based
solutions.
networks,
and
decode
on
the
other
end.
Bandwidth,
latency,
and
jitter
affect
quality.
Common
standards
include
H.323,
SIP,
and
WebRTC,
while
cloud
or
on-premises
servers
support
management
and
recording.
Features
often
include
scheduling,
recording,
screen
sharing,
virtual
backgrounds,
and
chat.
Security
considerations
include
encryption
in
transit
and
at
rest,
access
controls,
and
privacy
policies.
time
and
costs,
faster
decision-making,
and
improved
collaboration,
but
limitations
include
dependence
on
network
quality,
potential
fatigue,
and
interoperability
challenges
across
platforms.
accessibility,
higher
resolutions
with
lower
latency,
and
efforts
toward
better
interoperability
and
security.