UDIMs
UDIMs, short for U-Dimension textures, are a convention for organizing texture maps in a tiled UV space. They enable artists to cover complex or high-resolution surfaces by using multiple image files, each representing a 1x1 tile in the overall UV layout. This approach allows for large or highly detailed textures without creating a single enormous image.
Tiles are identified by four-digit UDIM numbers such as 1001, 1002, 1003, 1011, and so on. The
In production workflows, UDIMs allow texture artists to work with smaller images while maintaining high detail