Tunnid
Tunnid is a fictional town commonly used in fantasy literature and tabletop role-playing settings. The name is often connected to a linguistic root meaning hour or time, reflecting its traditional association with clockmaking and timekeeping guilds. In most depictions, Tunnid sits along a sheltered inlet in a rocky coastal region, surrounded by pine forests and rolling hills, with a temperate maritime climate that influences daily life and trade.
Geography and demography. The town occupies a compact shoreline footprint, with narrow streets winding toward the
History. Tunnid often features a founding story in which merchants established workshops to serve distant ports.
Economy and infrastructure. The local economy centers on clockmaking, metalwork, and small-scale fisheries. The harbor accommodates
Governance and culture. Local government typically includes a mayor and a crafts-focused council, with guilds playing
Notable landmarks. The Clockspire, the Tide Gate, and Lantern Row are recurring settings for scenes in fiction,