Trekkbaserte
Trekkbaserte describes systems in which players take turns to perform actions. The core idea is discrete decision points and alternating control, as opposed to real-time interaction where multiple agents act simultaneously or in continuous flow. In a turn-based setup, each player or side completes a sequence of actions within a defined turn, after which the next participant's turn begins. Some games use time limits per turn or per action to maintain pace.
Etymology and scope: The term comes from Norwegian trekk meaning move or turn, and basert meaning based.
Examples and contexts: Classic chess and Go are quintessential turn-based games. In video games, turn-based strategy
Design considerations: Turn-based design emphasizes planning, resource management, and information economy. It simplifies AI development compared